![]() If you like that series, you’re going to love this. This is a theme park simulator similar to Roller Coaster Tycoon. Planet Coaster, and again a game I’ve already reviewed. I gave this game a 3.5/5 but I also really recognize that it might not be everyone’s favorite game. I will recommend this game to people who like surreal humor, or just want a fun five-hour experience, or love leaderboards, speedrunning and combo systems. Don’t get me wrong, this was a really solid five-hour game, but it’s set up to be an arcade game, so you’re supposed to speedrun it or master the gameplay to prolong the experience. It’s a great game, and I know people have enjoyed it, but while the game is fun, it’s very short, like 5 hours, and it almost feels like the game runs out of unique ideas by the end. You dual wield pistols along with other weapons, kill enemies, and the story gets pretty weird at some points. Yeah, this feels like a Deadpool game at times. What do you get when you cross Deadpool with… well, Deadpool. Let’s start with My Friend Pedro, the first game I reviewed previously. With that out of the way let’s just get into the reviews. At the end I’ll have five games I can recommend and five games I would recommend skipping. I’ll go over each game, talking for about a minute per game and I’ll try to tell you who is going to enjoy each game. ![]() The exception this month is that the three games I’ve reviewed previously, My Friend Pedro, Planet Coaster, and Exapunks are in this bundle. so if Zach is limiting "lines of assembly source code", then counting labels make logical senseĪnyway, back to OP - I also do not like how labels count to size limit, and I preffer TIS100 way of allowing label next to instruction.If you’re a first time viewer, the fast version of the rules is that I play each game for only one hour. labels do increase assembly language source size ( and EXApunk code, like TIS100, is similar to assembly language, not compiled machine code ) labels do not increase executable size (raw bytes, result of assembler compilation) ![]() Proving that label itself does not have size in exetubale.īut,, it is questionable what "program size" means - executable or source size : Additionally, if you do not use label, but hardcode memory address in call (JMP FF2C ), then memory address will still use space. In other words, if you use ten different labels on same location, you would not increase size of executable, but if you use ten JMP instructions to same label, you will get 10x size. What you are describing as "memory pointer" is actually address that is part (operand) of JMP instruction, and while it takes space there, it is part of JMP size, not related to label. Jump target labels are part of assembly source code, and they are just aliases for memory address - they do not add any size to exacutable (unless your assembler include debug info etc). ![]() A memory pointer does take both processing power and memory, just like everything else. You haven't written anything even close to machine code if you think they do not, it does not function like a high-level language. Originally posted by dunbaratu: In real assembly languages, jump target labels are NOT adding a thing to your program size - because there's no instruction there at all - it's just labelling the infinitessimally small "boundary" between* two consecutive instructions, so to speak. ![]()
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